
Scott Martin Gershin
Sound
🎂 1960-11-07
Scott Gershin is an award-winning sound designer who has been active in the film and gaming communities for over two decades. With films such as Pacific Rim, Hellboy 2, Chronicles of Riddick, Team America: World Police, Shrek, Star Trek, and American Beauty, as well as major games including the Gears of War series, Epic Mickey, and the Resident Evil and Fable series, he has garnered an impressive number of awards and nominations. Gershin has studied music since he was 10 years old and could easily be identified as that kid you grew up with who made sound effects and creature noises with his mouth—little did he know it would lead him into a career doing just that. His talent for creating personalities with his voice has been tapped for such memorable movie characters as Flubber, Disney’s Herbie, Reapers in Blade II, the dragon in Shrek, Kirchek in Tarzan, and numerous characters and creatures in Pacific Rim, Hellboy II, Book of Life, and Plants vs. Zombies Heroes, to name a few. After attending Berklee College of Music, Gershin made a name for himself as one of the pioneers of audio technology in film and games. Using what he learned as a synth programmer and recording engineer in the music industry, he was one of the first to utilize computers to edit and design sound against picture. He has embraced technology to better help him tell stories through audio and take audiences on an immersive journey. He feels that he is a bit of a “audio photographer,” capturing the sounds of the world and of life, manipulating those sounds in new and exciting ways, and using those sounds to bring directors' visions to life. In his previous job at Soundelux, where he spent 27 years, he worked as a sound supervisor, sound designer, and founding executive creative director of Soundelux Design Music Group. He also created departments and was creative director at Formosa Interactive and the Soundlab at Technicolor.
Cast credits(5)
Sound (70)

Supervising Sound Editor
2000

Sound Effects Editor
2001

Sound Supervisor
2020

Sound Designer
2020

Sound Designer
2003

Sound
2000

Sound Effects Editor
1995

Supervising Sound Editor
2003

Sound Designer
2013

Supervising Sound Editor
2013

Sound Designer
1999

Sound Designer
2014

Sound Supervisor
2014

Supervising Sound Editor
2004

Sound Designer
2019

Supervising Sound Editor
1999

Sound Designer
2009

Sound Effects Editor
1994

Supervising Sound Editor
2014

Sound Effects Editor
2001

Sound Editor
1992

Sound Designer
1998

Sound Effects Editor
1991

Sound Designer
2003

Sound Supervisor
2022

Sound Designer
2006

Sound Supervisor
1993

Sound Effects Editor
1994

Sound Editor
1989

Supervising Sound Editor
2009

Sound Designer
2009

Sound Designer
2000

Supervising Sound Editor
2013

Sound Designer
2002

Supervising Sound Editor
2002

Sound Effects Editor
1995

Supervising Sound Editor
2003

Sound Designer
1994

Sound Editor
1989

Sound Designer
1994

Sound Designer
1993

Sound Designer
2005

Supervising Sound Editor
2005

Sound Effects Editor
1999

Sound Effects Editor
1989

Sound Effects Editor
2000

Sound Supervisor
2009

Supervising Sound Editor
1997

Sound Designer
1998

Sound Editor
1998

Sound Designer
2009

Supervising Sound Editor
2009

Sound Editor
1991

Sound Editor
1990

Sound Designer
2004

Sound Editor
1989

Sound Effects Editor
1999

Sound Designer
2002

Supervising Sound Editor
2002

Sound Effects Designer
1993

Supervising Sound Editor
2001

Sound Editor
1990

Supervising Sound Editor
2007

Sound Effects Editor
1991

Sound Designer
1988

Sound Designer
2008

Sound Designer
1990

Supervising Sound Editor
2003

Boom Operator
1985

Sound Designer
1987